Vineland High School Crew

Coxswain's Manual

 

Spring 08

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Contents:

 

 

 

How to be a Good Coxswain                                                           Pg. 3

 

Duties of a Coxswain                                                                       Pg. 4

Steering                                                                                   Pg. 4

Safe Management of Crew and Equipment                           Pg. 5

Giving Commands                                                                  Pg. 5

Enthusiasm and Motivation                                                     Pg. 5

Technical Corrections and Advice                                          Pg. 5

           

            Moving a Boat                                                                                   Pg. 6

 

            Practice                                                                                              Pg. 7

 

            Working with your Coach                                                                Pg. 7

 

            Common Drills                                                                                  Pg. 8

 

Coxswain's Tools and Equipment                                                  Pg. 8

 

Racing                                                                                                Pg. 9

            Sprint Racing                                                                          Pg. 9

            Head Racing                                                                           Pg. 10

 

Advice for a New Coxswain                                                                        Pg. 11

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Coxswains are in some ways the most important members of a crew. They are the individual responsible for the steering of the shell and also giving commands to the rowers in order to facilitate the safe and efficient operation of the crew as a unit. The coxswain is the leader of the crew while on the water, and we expect our coxswains to be leaders off the water as well.  The coxswain is an integral part of the crew, and can have a large effect on the success of the crew.  Unprepared coxswains have played a large part in many races lost, and on the contrary, races can and have been won with the help of well-prepared ones.

 

            The qualities a good coxswain will possess are confidence, intelligence, positive attitude, the ability to think ahead, and the ability to understand and follow through on instructions.  Other things that will help a coxswain improve over time is their willingness to seek out advise from rowers, coaches, and other coxswains, and adapt themselves to better interact with their crews.  Just as the rowers are constantly trying to improve themselves, a coxswain must also be continually looking or ways to get better at what they do.

 

 

 

How to be a good Coxswain:

 

Learn from other coxswains

Other coxswains can be a very good resource. Chances are other coxswains in your program will know something about the role. Talk to them, watch them. If they don’t mind ask them to make a recording or a race or even a practice. If you have the chance, go to a camp or a coxswain clinic. The more knowledge and experience you have, chances are the better you'll become.

 

Learn how to row

One of the most important things that one must do if they are to master the art is to learn how to row. Don’t just watch videos or other people row. Jump in the boat and do it! If you can’t row yourself, your abilities will be limited. You could know the correct technique, and everything there is to know, but it’s not the same as actually doing it. Physically taking strokes on the water will help you to better understand the movements involved which will help you in correcting the oarsmen with their strokes.

 

Motivational skills

You must be able to motivate your crew. During the last 200 meters of a race when your boat is right next to your opponent, you have to say the right things to get your crew rowing to their fullest, giving it all they have. Your words have the power to make them pull ahead. This also holds true for the entire race. Tell your crew where they are in the race, “500m left to go, pick it up for a ten!” Tell them where other boats are, “Our bow is on their stern, let’s hit it with the legs and walk up on them!”

Develop your own style and ask your crew what motivates them. There is no one simple “magic call” which will make a boat move faster. All crews respond to different things. What works for one boat may not work for another. You should develop a broad base of knowledge so that you can put together the right thing to say at the right time. Don’t be afraid to make mistakes, sometimes calls just don’t work. Learn from your mistakes.

 

Earn respect

As a coxswain you have responsibility. Don’t go on a “power trip”.  Don't let yourself sound bossy, or your crew will immediately tune you out.  Learn how to work with the other members of your team. If your crew respects you and trusts you, you will have a much better experience and will be more likely to win.  It's not about you telling them what to do, it's about you helping them get the most out of their boat.  Ask others how you come across, and be willing to accept their answers.

 

Know your crew

Know the names of every oarsmen in your boat. Don’t just use their number when talking to them. Sometimes rowers forget where they are sitting. During a race they will respond better to their own name rather than to a number. Also, try to build a relationship with the rowers on your boat. It’s a big plus if your rowers like you.

 

 

Personality and Style

Personality is an important issue. Oarsmen tend to like it if their coxswain has a personality. Be able to be serious but have a sense of humor at the same time. Style is another important part. Style is what you say and how you say it. Some coxswains like to verbally attack their opponents during a race. Some are able to stay calm the whole race, but still have the control and burning desire. And some are true motivational masters. Style is up to you. Find what works with your crew.

 

 

 

Duties of a coxswain, in order of importance:

 

1.       Steering

2.       Safe Management of Crew and Equipment

3.       Giving Commands

4.       Enthusiasm and Motivation

5.      Technical Corrections and Advice

 

 

Steering

 

            Sit still and upright in the seat, bracing the feet against the stretcher; not only is it detrimental to the set if the cox is not braced, but the beginning of each stroke will slam your back into the rear of the seat.  Hold the rudder lines lightly in the V between thumb and forefinger.

Move the rudder line away from you on the side to which you want to steer.  To steer right, push your right hand forward, to steer left, push your left hand forward.

Since a shell slides through the water, the shell will continue to swing after the rudder has stopped being used.  Therefore, slightly under-steer from your final target.  It is vital to anticipate the beginning and end of a corner, or a correction, otherwise the turn will have to be counteracted, and the boat will "fishtail" down the course.

When steering a straight line, the cox will find it easiest if he/she aims at some distant object.  This is called steering by a point.  Use SMALL CORRECTIONS as soon as the bow strays from this point, rather than making big corrections later.

Steer with your crew whenever possible by adjusting port and starboard pressure.

Remember, there is a "blind spot" directly in from of the boat.  Be constantly scanning the water in front of your boat for obstacles or debris in the water, and other shells.  If necessary, slightly lean over to one side to view directly in front of your bow.

 

 

Safe Management of Crew and Equipment

 

            The underlying goal of any program is 100% safety of both crew and equipment.  To accomplish this the cox must be in control of both the boat and the crew at all times.  The cox should have a complete 360º awareness of the immediate vicinity on land and on the water.  This requires keen observation and a great deal of forethought.

            Additionally, the coxswain must be able to maintain the focus of the crew.  Talking in the boat, joking around, unnecessary movement, and spacing-out will be highly disruptive to practice and cannot be tolerated. It is the job of the cox to keep their crew in line and with their heads in the boat.

 

 

Giving Commands

 

When calling commands, it must be done clearly and confidently, and with a definite cadence. And you must know what you're going to say before you say it.  REMEMBER, the crew has their hands full trying to row or carry the boat; they do not have time to interpret your commands.  You want to make it as easy as possible for them to understand and do what you want.

Each time you give a command, you are telling the crew firstly, what they are going to do, secondly, when to do it, and finally, to actually execute the command.  Examples are: "Weight enough in two.  One, two, weigh enough," and " "Hands on.  Up an inch, ready, up."  Each of these commands should be given with a definite rhythm, or pace (cadence), so the crew can easily predict when to execute.

 

            On land the coxswain will use "ready" or "and" to tell the crews when to move ("Roll to waist, ready, roll."  "Up and over heads, and, up.")  On the water, the cox will generally give two strokes prep time, calling the cadences at the Stroke's catch.  ("Add bow pair in two.  One, two, bow pair in.")

 

 

Enthusiasm and Motivation

 

            Always be POSITIVE and ENTHUSIASTIC with your crew, you want them to improve and have fun.  Listen to how you're talking to them.  Are you too bossy, too authoritative?  Or the opposite—too quiet, too relaxed and unpredictable?  Striking a good balance between too harsh and too nice takes a bit of practice, but is essential for the coxswain's relationship with the crew.

            If you're giving critique, it will be much more readily accepted if it is phrased in a positive manner.  Avoid words like "don't" and "stop" or generally telling them what not to do, but instead give them positive suggestions on how to do things correctly.

            Sometimes, believe it or not, the coxswain's job is to lie, if only just a little.  If your boat is being walked through by a boat two lanes over, don't give them updates on how fast you're falling behind.  You must keep your crew from losing hope, even if it means lying about gaining seats back. 

 

 

Technical Corrections and Advice to Rowers

           

            There is a tremendous amount of information a knowledgeable coxswain can see and feel from the cox seat.  Blades moving in perfect unison, both in drive and recovery speed as well as height, roll ups, clean catches and releases with appropriate puddles are all hallmarks of good rowing and can be clearly seen from the stern.  Likewise, variations in these motions are much like symptoms, indicating to the trained eye what the body is doing incorrectly.  Additionally, the feel of how the boat lifts at the catch and runs at the release gives the coxswain, who is not in constant motion, a unique ability within the boat to diagnose the power performance.

            Reminding rowers of problem areas can be a good thing if done appropriately, but it is very easy for a coxswain to fall into the roll of coach.  This should be avoided for a number of reasons, not the least of which is that it can be extremely irritating for the rower and coach alike.  Constant or often repeated reminders will cause the rower to tune you out, and will distract the crew.  Reminders about anything the coach is not actively working on will also be disruptive to the practice.  Talking while the coach is talking is grounds for losing your boat.

            Notice this section was last on the list of coxswain duties.  If the cox is knowledgeable enough and familiar enough with the crew, or if the coach has asked specifically for them to remind the crew on these points, then it is appropriate to give advice.  Otherwise, be very cautious about how you work with your crew.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Moving a Boat

 

A boat is most susceptible to damage when it is moving on land, either in the hands of the rowers or on the trailer.  DO EVERYTHING IN YOUR POWER TO KEEP YOUR BOAT SAFE on the way to the water.  If you hit the boathouse door with the riggers, knock off the skeg on the dock, or damage the boat in any other negligible manner, the boat will be racked and you and your crew will run.  If the boat is reparable, you might be able to row in it the next day.

 

Proper calls to the water:

Make sure your crew is balanced bow and stern BY HEIGHT, and arranged at the first two and last two (bow and 2, 7 and stroke) riggers.

 

Call as follows:

·         "Hands On"   Crew grabs gunnels and is ready to lift. NO TALKING FROM HANDS ON.

·         "Up an inch, and, up."  In unison, raise the boat only enough to clear it from the rack.

·         "Walk it out slow"

·         "Up and over heads.  Ready, UP"

·         "Face the stern/bow."

·         "Split to the shoulders from stern/bow.  Ready, split."

·         Before the boat moves forward call out "heads up!"

·         "Walk it forward"  Make sure the riggers will clear both sides of the bay door.

·         Depending on which side of the dock you'll be launching from take the stern to the left or right to align the boat for a clean approach to the dock.  BE VERY AWARE OF THE BOW AND STERN AT THIS POINT.  KEEP A CONSTANT EYE.

·         "Up and over heads.  Ready, UP"  Overheads down the ramp

·         Proceed with the boat onto the dock, sending the front four left or right.  When in position call "weigh enough" and stand ready by the skeg.

·         It is important to perform the following commands in as fluidly and quickly as possible:

·         "Toe the edge"

·         "Roll to the waist.  Press it out.  And down."

Make sure they lean out over the water, and have a hand on the stern to make sure the skeg clears.

 

On the dock:

 

The aim is to get the boat launched as quickly as possible in less than two minutes.  The line up is to be set before "hands on."  There is to be minimal talking; no chit chat. 

 

Call one side to oars, the other to locks.  If time and traffic permits, adjust stretchers if necessary.  It may be necessary to make adjustments on the water.

·         "Countdown from bow when ready."

·         "Extend port oars.  One foot in, and down.  Tie in, and count down.  Check riggers." 

·         "Lean away.  Push off in two.  One, two, push off."

 

Docking:

 

APPROACH THE DOCK SLOWLY

As you approach the dock have the bow 4 (or 2 in a 4+) drop out and set.  Then drop out 5&6.  Then go to arms and back, and finally arms only with stern pair.  The idea being to slow the boat down but still keep it moving.

 

Approach the dock from upstream at a 15˚ angle.  A your bow nears the dock have the stern pair weigh enough, apply a little left rudder, have the starboards raise their oars and have the crew lean away.

 

Call as follows:

·         “Untie and count down.”

·         “On foot on the dock, one on the strip.  And up.”

·         Call on side to oars, the other to locks.  The idea here is that oar handlers get their shoes while the locks are being loosened, then the remaining crew can get their shoes while the oars are heading up.  This is crucial for efficiency in removing the boat from the dock.

·         Again stand by the skeg, calling the next segment quickly:

·         "Hands on.  Up to waist, ready, UP.  UP and over heads, ready, UP.  Turn and face the bow /stern. Walk it up.”

·         As you reach the top of the ramp: "Split to shoulders from bow/stern, ready, split."

 

Eights go in stern first, fours bow first.  Again be careful of the riggers on the bay doors.  Once on the racks, have four wipe it down and four get oars.

 

 

 

Practice

 

Practice is a very important time used for developing the technique and ultimately the speed of a crew. Practice is the most important time for the coxswain to act as a leader in the boat. Practice is the time where all the kinks in the rowers’ technique can be ironed out. The coxswain must aid in this progressive environment by setting a positive and focused tone for the practice. Once the crew gets “hands on” and hits the water, everything is serious. The crew must use their time wisely and not waste it. Wasted time in practice could mean lost seconds during a race.

Most programs have coaches who are on the water with the crews providing instruction. The coxswain should listen to the coach. The coach will tell the coxswain what the workout will be, so he should pay attention, for coaches don’t like to say things more than once. If the coxswain needs the coach to repeat something he should just ask. It is better to have the coach repeat his directions then for a coxswain to begin a workout when he does not know what he should be doing. The coxswain should just not make a habit of asking the coach to repeat himself. The coach will also provide feedback to the rowers while on the water. The coxswain should listen to what the coach tells each of the rowers and watch their oars so he can learn more about how to fix certain technique issues. While the coach is talking to the crew, whether to provide workout instructions or technical feedback, it is a good idea for the coxswain to remain silent, so the instructions of the coach can be heard.

If there are multiple crews on the water working with the same coach, the coxswains of each crew should work to keep the boats close together, unless instructed otherwise. If one boat gets ahead, the coxswain of that crew should tell his crew to ease up on the pressure, slow down the stroke rate, or even add a pause in the stroke. For crews that are behind, the coxswain should have the crew increase the pressure, or increase the rate.

 

 

 

Working with your Coach

 

          It is vitally important that a coxswain knows what the coach wants from both they and the crew.  Make sure you know the workout for the practice, or the race plan at the regatta.  You will be expected to know these things, have them written in your notepad, and be able to execute them without necessarily having the coach present.

            Whenever the coach is along side working with the boat, it is important that you are listening to what he/she is saying.  You'll need to know what the focus is and what the problems are to assist the crew.  Whenever a coach addresses you specifically, you should always raise your hand as an indication that you heard them.  (This is also the case when an official addresses you at a regatta..)  Additionally, whenever the coach is speaking YOU MUST REMIAN SILENT.  If  both of you are talking, the crew will hear nothing at all. 

If it is an emergency situation and you have to interrupt the coach, raise you hand and give the necessary commands.  A coach doesn't always see everything you see, and will respect your judgement if the safety of the crew and craft are at stake.

 

 

 

 

 

Common Drills:

 

Pick Drill: Most common drill, used every row as a warm-up.  Half boat setting, half drilling.  All square blade:  quick pick- arms only, swing pick- arms and back, 1/4 slide, 1/2 slide, 3/4 slide, full slide, then add the feather.  Allows crew to focus on the individual elements of the stroke.

 

Inverted Pick Drill: Legs only, moving to legs and back, then legs back and arms (full stroke).  Emphasizes proper drive sequence and good front-end suspension.

 

Outside arm only:  Rowing with the inside arm behind the back, blade squared.  Focuses on the leverage of the outside arm, drawing of the blade into the body, and control of handle height during recovery.   Helps the set throughout as well as catch and finish precision.

 

Wide grip: Generally done on the square, but not necessary.  Inside hand moves toward the oarlock, holing the oar on the carbon-fiber shaft.  Forces good lean around the pin, proper pivot towards the rigger, lower inside shoulder.

 

Pause drills:  One- or two-pause drills every ‘x’ strokes, pausing at various positions, depending on the portion of the recovery needing the most attention; finish, arms away, body prep, 1/4 slide, 1/2 slide.  Works set, timing, and slide control.

 

Cut the cake:  Blades feather and recover to either hands away, body prep, 1/4 slide, or 1/2 slide before returning to the finish a second time, then continuing to normal recovery—blade height remains constant.   This will help with all aspects of the set being off, as well as working quick hands away, stroke length, and rate.

 

Eyes closed:  Continuous rowing with eyes closed (rowers only).  Forces crew to listen for slide and catch timing, and to feel the body positioning.  Helps timing, slide rush, catch, and lean problems.

 

 

 

Coxswain's Tools and Equipment

 

            The most important piece of equipment used by the coxswain, other than the boat itself, is the Cox Box.  This is a compact and sophisticated (and expensive) electronic device which gives the cox various readings in the boats, most commonly strokes-per-minute (spm) and the clock.  

            The Cox Box should be treated with extreme care because there are a limited number of them belonging to the club, and they are relatively fragile if handled improperly.  Always carry the CB by the attached handle— NEVER CARRY IT BY THE HEADSET WIRE.  Also, be careful when plugging the unit into either the boat or the recharger. The connection pins bend easily if they are not aligned properly.

            Any self-respecting coxswain will own a watch with a stop-watch function.

Coxswains should also carry with them a  small bag of tools including:

            -A 7/16" wrench

            -An adjustable wrench which opens up to 3/4"

            -A phillips screwdriver

            -A roll of electrical tape

-A roll of athletic tape

-Some Band-aids

-A small bag of spare parts ( 7/16 nuts, washers, rigger spacers.

-A whistle (3 short burst is a universal call for help)

            -A notepad with a pen or pencil for writing down daily line-ups and workouts, and a ziplock baggie to keep these things dry in the boat.

 

 

Racing

Racing is the test of all that has been learned in practice. Before the race itself, the crew will have to row to the starting line. The crew will use this time to warm-up for the race. In other words they will get their bodies ready to perform. A warm-up will usually consist of brief technical work and then end with short, full pressure pieces. During the warm-up, the coxswain should maintain a positive and calm atmosphere in the boat. The rowers may be nervous and it is up to the coxswain, no matter how nervous he himself may be, to calm the crew. Before the race is not the time to add anything new or to try and fix problems which were unable to be fixed in practice. The crew must focus on doing the best they can with what they have and should not expect any major changes or improvements just moments before the race. Attempting to fix too much on race day can have a negative effect on the performance of the crew.

 

 

Sprint Racing

Sprint races are the type of racing which take place during the spring and summer months. The distance of these races is 2000 meters for college and elite rowing, 1500 meters for high school rowing, and 1000 meters for masters rowing. Each race can have between two and six crews racing at the same time. The crews start even with each other.  Each crew is assigned their own lane which they must stay in the entire race. Some sprint races may make use of a starting platform where a person holds the stern of the boat in place and makes certain each crew is  aligned.

 

The Start

The coxswain must line the crew up on the line when their event is called for. If the boat must be backed into a starting dock , the coxswain should do so carefully and slowly!

If not pointed correctly down the course once on the line, the coxswain should raise his hand until he is straightened out, then lower it. The coxswain should have bow or 2 seat row shortened strokes (ie. arms only) to straighten the boat. Full strokes are not advised, especially if on a starting dock, full strokes make it very difficult for the person holding the stern to hold on. When using a stake dock, it is advised to have either 2 row with 1’s oar or 3 row with 2’s oar to straighten the boat. This is called “pinching it” sometimes it’s also called “sculling it”.

If there is no stakedock, the official will give commands to the boats racing in order to get them aligned. If the official says “touch it up stern pair”, the crew should row lightly 7 & 8 . If the official says, “check it down”, the crew should angle the oars into the water to slow the boat’s forward movement.

When the official asks the crew if they are ready, the coxswain should raise his hand briefly and have the crew sit ready to row.

Sprint races are started by an official who will give starting commands to the crews. Most sprint races begin with either a countdown start or a two command start. An example of a countdown start is “5...4...3...2...1...ATTENTION! ROW!”  A two command start would just be “ATTENTION! ROW!”

 

The Body

Sprint races are a straight shot from the starting line to the finish line. Coxswains should steer as straight as possible.

What commands should one use in a sprint race? There are some very basic commands like calling the racing start, calling power 10’s, and calling the sprint. All coxswains should know these commands before racing. Besides these basic commands a coxswain should be able to motivate the crew. The coxswain should tell them where they are in a race, “300 meters left”. Tell them where the competition is, “We’re even with our opponent, let’s take a 10 to walk through ‘em.” The coxswain should give encouragement to the rowers, tell them that they can do it. It is important the coxswain stay positive. The coxswain should also try to stay relaxed, yet confident and aggressive. Sometimes if a coxswain goes wild and starts to yell like a madman, especially in inexperienced crews, the crew can get overexcited and lose control which can slow the boat down. Keep that wild fire saved away for when the crew gets experienced, it can work wonders then.

 

 

The Finish

The finish is a very important part of a race, especially in a very close race. During the last 500 meters, the crew’s power will be used up. All that will be pulling them through is technique. It is the job of the coxswain to make sure that they have that technique. The coxswain should remind them to sit-up, breathe, relax, and to keep rowing full strokes.

A very important part of the finish is the sprint. Many races have been lost by boat that had the lead for the whole body of the race because a boat behind them had a better sprint. Sprints are fast and the rowers must give everything that they have. They should push themselves past their limits. All that matters is getting over the line first. The coxswain should make sure that the boat is together and at the same rate. Inexperienced crews can fall apart very easily during the final sprint.

After the race, congratulate the winner (if it’s not you), and thank the losers for a good race.

 

 

Head Racing

Head races are usually 3 miles and contain turns. They are more of a challenge for a coxswain’s steering abilities. Coxswains have to steer the shortest course possible. Coxswains should watch for obstacles, other boats, and they should pay attention to their course.

 

The Start

Head races begin with a rowing start. The boats are lined up in order of their bow numbers (numbers assigned to each crew before the race begins). There is usually about a

10 second space between each boat’s start.

As the crew approaches the line they should be rowing with all oarsmen. The coxswain should have them build up to full pressure at race pace, the referee will then tell the crew when they cross the line.

 

The Body

Unlike sprint races, there is no sure way to tell how good a boat is doing. The coxswain and oarsmen should be concerned if a boat closes in from behind. This means they are faster. If a boat is passing, the coxswain should steer out of their way. The objective of most crews during a head race is to pass other boats.

Technique is more of an issue in head races. The coxswain most likely will have up to 15 minutes or more to talk during the race. He must make sure that he reminds the oarsmen about their technique. Technique is very important during a head race.

The coxswain should also not forget to motivate the crew during head races, this is very important. The coxswain does not have to talk the whole race. If everything is going well and he doesn’t have anything to say, he should keep quiet. Silence can help the oarsmen focus and feel what the boat is doing. Silence can be very valuable. The coxswain should just make sure that he does talk when needed. He shouldn’t let a severe problem with an oarsman’s technique go unnoticed, he’ll regret it when he find out he lost the race.

 

 

The Finish

Sprint. This is very important. A good sprint at the end of a race can shave seconds off a crew’s time.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Advice for a New Coxswain